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Month: April 2016

Shaders In The Wild

Posted on April 29, 2016March 11, 2019 by dale

An artist named Stephen Hamacek just contacted me to show me a project he did where he used some of my procedural wood shaders. It uses Bullet Physics for the realistic ball movement, and just looks really amazing overall! This certainly puts anything I did in university to shame… https://youtu.be/5LC8PYq_VS0

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Procedural Wood Shaders in Cycles, part 2

Posted on April 17, 2016July 18, 2019 by dale

This post is the second in a series about procedural wood for Blender Cycles. I’m starting right where I left off last time, so if you haven’t read the last post, please do: Procedural Wood Shaders in Cycles, the Beginning. At the end of the last post, we finally reached a point that sort of…

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Procedural Wood Shaders in Cycles, the Beginning

Posted on April 16, 2016July 18, 2019 by dale

I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought…

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Let’s do this…

Posted on April 6, 2016 by dec

Welcome to my humble space on the web. I plan to write about graphics and coding topics that I find interesting, and I hope you will also find something to enjoy about them.  Onward!

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