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Shader Ball

Posted on July 18, 2016March 11, 2019 by dale

I figured if I’m making shaders I should make a shader ball. I don’t know if this is any better or worse than others out there, but it was an interesting object to think about. I tried to make it minimalist but still with helpful details. Behold:

DEC_mat_ball

You can download it from BlendSwap here.

  • blender
  • cycles
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