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Month: September 2016

More About Texture Coordinates

Posted on September 17, 2016March 11, 2019 by dale

While creating the Red Oak shader, we used the “Object” coordinates: I mentioned that this will make the wood shader three-dimensional, as if our objects are carved out of a solid block of wood. The reason is that the Object used for the coordinates is by default the object that the shader is applied to….

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