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Month: August 2017

Procedural Wood: From Oak to Maple, Part 1

Posted on August 30, 2017March 11, 2019 by dale

I wanted to show an example of a wood that is popularly used, but has different characteristics than Red Oak.  I decided on Maple as I’ve worked on a Maple shader before and it’s different enough, yet there are enough similarities that the Oak shader is helpful.  I was going to start at an earlier…

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More Power

Posted on August 2, 2017March 11, 2019 by dale

I finally upgraded my old laptop to one with an NVIDIA GPU, and that will help me to render a lot faster. One of my excuses for not posting very frequently is that it takes a long time to develop shaders with my slooooow rendering speeds, so now I don’t have that excuse anymore. I…

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