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Month: September 2017

Procedural Wood: From Oak To Maple Finale

Posted on September 6, 2017July 18, 2019 by dale

If you’re just joining, be sure to check out the other parts of this post or this won’t make sense: Part 1 Part 2 We left off in the last post with the Maple shader looking pretty good, but it’s not quite there. As I have been known to do, I went to the local…

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Procedural Wood: From Oak To Maple, Part 2

Posted on September 1, 2017July 18, 2019 by dale

Last time we edited the scale of the wood. You might’ve noticed that in the Oak shader, the Y-coordinate was the same as X- and Z-, and now it’s 1.  That’s something I realized was a mistake before, because we didn’t really want to scale the shader along the Y-axis.  By making it 1, we’ll…

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