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Apologies

Posted on July 18, 2019 by dale

A little while back I updated this site and switched to a new URL. In the process, a lot of the links were magically updated by WordPress to point to the new site. Because of this, I failed to test every page after switching, since it seemed like everything was good. Unfortunately, a reader just…

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Mixing things up

Posted on May 27, 2019May 27, 2019 by dale

When I first started using Blender procedural materials, I wondered how to get more than one material onto an object. In other systems I’d used, there was the idea of a “material map,” which was a grayscale image that defined where to put different colors or materials. For example, an image like this: …could be…

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New name, new look

Posted on March 21, 2019March 21, 2019 by dale

Well, my old domain name was expiring, so I decided to get a new one and a new look at the same time. I really hoped to blog more frequently than I have, but I only have so much time. Part of the reason I haven’t had time is that I was really trying to…

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Hello From The Other Side

Posted on August 29, 2018March 11, 2019 by dale

So far I’ve only posted about graphics explorations, but I also intended to talk about coding projects. I’ve been working on one lately that has taken my time away from graphical things, but that’s because I realized I started it quite a while ago. I always meant to finish it but life rarely goes exactly…

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I’ve Finally Hit The Floor

Posted on November 11, 2017March 11, 2019 by dale

Ever since I started exploring procedural wood shaders, I’ve wanted to then use those to make wooden planked floors. As I mentioned in a previous post, a wooden log is cut into boards by slicing it along the long axis of the trunk, moving outwards from the center. There are several ways to cut a…

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Procedural Wood: From Oak To Maple Finale

Posted on September 6, 2017July 18, 2019 by dale

If you’re just joining, be sure to check out the other parts of this post or this won’t make sense: Part 1 Part 2 We left off in the last post with the Maple shader looking pretty good, but it’s not quite there. As I have been known to do, I went to the local…

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Procedural Wood: From Oak To Maple, Part 2

Posted on September 1, 2017July 18, 2019 by dale

Last time we edited the scale of the wood. You might’ve noticed that in the Oak shader, the Y-coordinate was the same as X- and Z-, and now it’s 1.  That’s something I realized was a mistake before, because we didn’t really want to scale the shader along the Y-axis.  By making it 1, we’ll…

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Procedural Wood: From Oak to Maple, Part 1

Posted on August 30, 2017March 11, 2019 by dale

I wanted to show an example of a wood that is popularly used, but has different characteristics than Red Oak.  I decided on Maple as I’ve worked on a Maple shader before and it’s different enough, yet there are enough similarities that the Oak shader is helpful.  I was going to start at an earlier…

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More Power

Posted on August 2, 2017March 11, 2019 by dale

I finally upgraded my old laptop to one with an NVIDIA GPU, and that will help me to render a lot faster. One of my excuses for not posting very frequently is that it takes a long time to develop shaders with my slooooow rendering speeds, so now I don’t have that excuse anymore. I…

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IMPORTANT: I’m Still Learning Too!

Posted on June 11, 2017July 18, 2019 by dale

It’s been a while since my last post, and I was thinking I really need to get back into this. Fortunately, the Universe responded with a swift kick in the pants in the form of an astute reader named Ethos. Ethos has experience in woodworking, and not only asked me some great questions about the…

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