If you’re just joining, be sure to check out the other parts of this post or this won’t make sense: Part 1 Part 2 We left off in the last post with the Maple shader looking pretty good, but it’s not quite there. As I have been known to do, I went to the local…
Tag: maple
Procedural Wood: From Oak To Maple, Part 2
Last time we edited the scale of the wood. You might’ve noticed that in the Oak shader, the Y-coordinate was the same as X- and Z-, and now it’s 1. That’s something I realized was a mistake before, because we didn’t really want to scale the shader along the Y-axis. By making it 1, we’ll…
Procedural Wood: From Oak to Maple, Part 1
I wanted to show an example of a wood that is popularly used, but has different characteristics than Red Oak. I decided on Maple as I’ve worked on a Maple shader before and it’s different enough, yet there are enough similarities that the Oak shader is helpful. I was going to start at an earlier…