Menu
decscroll
  • Home
  • about
  • links
decscroll

Tag: shader

Procedural Wood Shaders In Cycles, Part 3

Posted on May 1, 2016July 18, 2019 by dale

Ok, if you’ve followed the last two posts, we have a start on a wood shader, but it’s not there yet. Check out the first two parts if you haven’t yet: Procedural Wood Shaders in Cycles, the Beginning. Procedural Wood Shaders in Cycles, part 2 To make it better, we have to look at some…

+

Procedural Wood Shaders in Cycles, part 2

Posted on April 17, 2016July 18, 2019 by dale

This post is the second in a series about procedural wood for Blender Cycles. I’m starting right where I left off last time, so if you haven’t read the last post, please do: Procedural Wood Shaders in Cycles, the Beginning. At the end of the last post, we finally reached a point that sort of…

+

Procedural Wood Shaders in Cycles, the Beginning

Posted on April 16, 2016July 18, 2019 by dale

I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought…

+
  • Previous
  • 1
  • 2

Recent Posts

  • Apologies
  • Mixing things up
  • New name, new look
  • Hello From The Other Side
  • I’ve Finally Hit The Floor

Archives

  • July 2019
  • May 2019
  • March 2019
  • August 2018
  • November 2017
  • September 2017
  • August 2017
  • June 2017
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016

Categories

  • Code
  • Tutorials
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
©2025 decscroll | Powered by WordPress & Superb Themes