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Procedural Wood Shaders in Cycles, Part 4: Rays

Posted on May 10, 2016July 18, 2019 by dale

If you haven’t read parts 1, 2, and 3, you ought to read them to get context on where we are on the wood journey! Part 1 Part 2 Part 3 Last time we changed the grain pattern to match the little holes that run through the length of the wood. This time we’re going…

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Procedural Wood Shaders In Cycles, Part 3

Posted on May 1, 2016July 18, 2019 by dale

Ok, if you’ve followed the last two posts, we have a start on a wood shader, but it’s not there yet. Check out the first two parts if you haven’t yet: Procedural Wood Shaders in Cycles, the Beginning. Procedural Wood Shaders in Cycles, part 2 To make it better, we have to look at some…

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Procedural Wood Shaders in Cycles, part 2

Posted on April 17, 2016July 18, 2019 by dale

This post is the second in a series about procedural wood for Blender Cycles. I’m starting right where I left off last time, so if you haven’t read the last post, please do: Procedural Wood Shaders in Cycles, the Beginning. At the end of the last post, we finally reached a point that sort of…

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Procedural Wood Shaders in Cycles, the Beginning

Posted on April 16, 2016July 18, 2019 by dale

I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought…

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