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Tag: wood

Procedural Wood Shaders in Cycles, the Beginning

Posted on April 16, 2016July 18, 2019 by dale

I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought…

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