Menu
decscroll
  • Home
  • about
  • links
decscroll

Tag: cycles

The Thing About Rings

Posted on June 28, 2016July 18, 2019 by dale

It’s worth pointing out that I’m showing you one way that I’ve created wood shaders, but the Cycles nodes are so flexible that there are often many ways to accomplish the same thing.  For example, in the first post in the Procedural Wood series (The Beginning), I showed how to create rings based on the equation of…

+

Procedural Wood Shaders in Cycles: Red Oak Finale

Posted on May 30, 2016July 18, 2019 by dale

If you haven’t been following along, I recommend starting with part 1 and working through the parts. We’re going to pick up where we left off with the last post, and really take this wood up a level.  Part 1 is here: Procedural Wood Shaders in Cycles, the Beginning Before we start, disconnect the Displacement…

+

A Slight Diversion: Cleanup

Posted on May 19, 2016March 11, 2019 by dale

It occurred to me that as our shader gets more complicated, we haven’t really been doing anything to make it neater. I’d like to take a few moments to clean it up a bit before we go any farther. As you make your own shaders this is a good habit, especially if you want to…

+

Procedural Wood Shaders in Cycles, Part 4: Rays

Posted on May 10, 2016July 18, 2019 by dale

If you haven’t read parts 1, 2, and 3, you ought to read them to get context on where we are on the wood journey! Part 1 Part 2 Part 3 Last time we changed the grain pattern to match the little holes that run through the length of the wood. This time we’re going…

+

Procedural Wood Shaders In Cycles, Part 3

Posted on May 1, 2016July 18, 2019 by dale

Ok, if you’ve followed the last two posts, we have a start on a wood shader, but it’s not there yet. Check out the first two parts if you haven’t yet: Procedural Wood Shaders in Cycles, the Beginning. Procedural Wood Shaders in Cycles, part 2 To make it better, we have to look at some…

+

Procedural Wood Shaders in Cycles, part 2

Posted on April 17, 2016July 18, 2019 by dale

This post is the second in a series about procedural wood for Blender Cycles. I’m starting right where I left off last time, so if you haven’t read the last post, please do: Procedural Wood Shaders in Cycles, the Beginning. At the end of the last post, we finally reached a point that sort of…

+

Procedural Wood Shaders in Cycles, the Beginning

Posted on April 16, 2016July 18, 2019 by dale

I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought…

+
  • Previous
  • 1
  • 2

Recent Posts

  • Apologies
  • Mixing things up
  • New name, new look
  • Hello From The Other Side
  • I’ve Finally Hit The Floor

Archives

  • July 2019
  • May 2019
  • March 2019
  • August 2018
  • November 2017
  • September 2017
  • August 2017
  • June 2017
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016

Categories

  • Code
  • Tutorials
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
©2025 decscroll | Powered by WordPress & Superb Themes