It’s worth pointing out that I’m showing you one way that I’ve created wood shaders, but the Cycles nodes are so flexible that there are often many ways to accomplish the same thing. For example, in the first post in the Procedural Wood series (The Beginning), I showed how to create rings based on the equation of…
Tag: cycles
Procedural Wood Shaders in Cycles: Red Oak Finale
If you haven’t been following along, I recommend starting with part 1 and working through the parts. We’re going to pick up where we left off with the last post, and really take this wood up a level. Part 1 is here: Procedural Wood Shaders in Cycles, the Beginning Before we start, disconnect the Displacement…
A Slight Diversion: Cleanup
It occurred to me that as our shader gets more complicated, we haven’t really been doing anything to make it neater. I’d like to take a few moments to clean it up a bit before we go any farther. As you make your own shaders this is a good habit, especially if you want to…
Procedural Wood Shaders in Cycles, Part 4: Rays
If you haven’t read parts 1, 2, and 3, you ought to read them to get context on where we are on the wood journey! Part 1 Part 2 Part 3 Last time we changed the grain pattern to match the little holes that run through the length of the wood. This time we’re going…
Procedural Wood Shaders In Cycles, Part 3
Ok, if you’ve followed the last two posts, we have a start on a wood shader, but it’s not there yet. Check out the first two parts if you haven’t yet: Procedural Wood Shaders in Cycles, the Beginning. Procedural Wood Shaders in Cycles, part 2 To make it better, we have to look at some…
Procedural Wood Shaders in Cycles, part 2
This post is the second in a series about procedural wood for Blender Cycles. I’m starting right where I left off last time, so if you haven’t read the last post, please do: Procedural Wood Shaders in Cycles, the Beginning. At the end of the last post, we finally reached a point that sort of…
Procedural Wood Shaders in Cycles, the Beginning
I’ve been interested in procedural wood shaders for years, ever since I first saw how some simple ideas could make pretty convincing wood. A little while ago I decided to see if I could make it work with Blender and Cycles, and I’ve gotten decent results. I’ve posted several examples on BlendSwap, and I thought…